2pac wrote: ↑
January 8, 2020 18:47:09
Hoping someone important still reads this thread, or i did all this for nothing. My thoughts on what could make some characters better after going through them one by one
-Ino S heals one ally for 20 hp
1 random, 1 cooldown
No longer deals 10 additional damage to an enemy affected by long range tactics.
New effect- If this skill is used on an enemy affected by long range tactics this skill will fully stun the target and will be able to be used again next turn only on that target.
Long range tactics
- Stun changed from Physical + Melee to Chakra + Melee
Down from 3 turns to 2 turns
Back to No cost
Can't be used during double headed wolf
Dance of the seedling fern
The 2 turn affliction can now be removed by allies who heal affliction.
Itachi Body Double
Can now reflect mental skills OR can now reflect all non mental skills. (including unique)
Partial Dead Demon Consuming
This skill now executes an opponent if they fall below 10 health.
Space Time Barrier
Now lasts 1 turn
Now costs 1 genjutsu 1 random
Now has 3 turn cooldown
Temple of Nirvana
Increases damage by 10, up 5 from 5
Charging Mystical Palm
- Will deal 25 damage up 5 from 20
ET Senju Tobirama
Deals 20 damage outside of Water Colliding Wave, up 5 from 15.
Does 10 additional damage during Water Colliding wave, down 5 from 15.
This way he still does 30 but will be more useful when he doesn't get his aoe
This skill is replaced by toad oil projectile for 1 turn after use, change it from being permanent
Toad Oil Projectile
Does 15 affliction, up 5 from 10
~ The idea here is Jiraiya (S) gets stuck after using Katon Endan. He's sitting there waiting a few turns for a chance to use toad oil projectile which burns a chakra and only does 10 damage. It's not a skill that's worth permanently replace anything forcing you to use it so 1 turn would be fine. You can still choose to use it and get the increase of damage, or you can use lion mane/reflect during the turn katon endan is down, and it'll be up again the next turn.
Costs 1 genjutsu instead of taijutsu
-Cost changed to random from bloodline.
Lasts 4 turns up 1 from 3
Counters the first melee skill used on an ally, the countered enemy will take 20 damage and
lee will do 5 more damage with unpredictable assault
Kidomaru counters the first enemy melee skill used on him or an ally for 1 turn, that enemy will have their melee skills stunned for 1 turn.
- Stuns physical melee instead of Physical
- The target of this skill takes 10 additional damage from melee skills permanently
One enemy takes 25 damage, this skill does 15 more damage and costs 1 more random chakra when kenjutsu is in effect
-Kenjutsu- For 3 turns, any enemy that used a skill on killer bee will be dealt 10 damage. Buzz saw is improved during this skill.
Soap Bubble Ninjutsu
- Does 20 base damage, up 5 from 15
Kisame fuses with Samehada, Kisame will gain 25 DD for 2 turns, during this time his skills will do 10 additional damage and Shark Bomb removes 2 random chakra
2 random, 4 cooldown
Explosive Tag Scroll
- The double damage effect now lasts until Silent Explosion is used, up from 1 turn
Major Summoning Ibuse
- Costs changed to Nin Gen, down from Tai Nin Gen
When you think about it the cost is abysmal for its effect, hinata can do basically the same thing over and over again for a ninjutsu after prepping, why anyone would choose hanzo over her i'm not sure.
Fukasaku & Shima
- deals 15 damage for 2 turns
Toad confrontation singing
Changed to 2 cooldown, down from 3
Remove Sensor awareness
A basket case
Kinkaku and Ginkaku
Their skills should play on each other more
ET Nidaime Tsuchikage (S)
I know he just got released but, he needs a rework
If i simply said they need a rework, it's because i got tired. Might post them one day