Balance Update "Suggestions"

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Sixty
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Re: Balance Update "Suggestions"

Post: # 41715Post Sixty
March 27, 2020 18:29:43

Edo Kido

Reverse web trap and web assault: Reason for this is if an enemy gets caught in web trap, they are stunned the following turn, so stunning them twice on the same turn makes little sense. Even if you made web assault target anyone not effected by web trap.

Tenten

Twin Rising Dragon: Add a random to this skill. Do not bother adding cooldowns because that doesnt solve how quick and well she fits in with teams with low costs. The random will slow her down but still allow her to be useable.

Sasuke s

Great Dragon Fire Sasuke deals 15 aoe affliction damage. The following 2 turns, karin can be used. Cost: nin random , 3 turn cd

Karin Sasuke deals 45 piercing damage to one enemy hit by Great dragon fire. Cost: 1 nin 2 randoms, 1 turn cd. (This way it can only be used once, not 100% sold on the cost but something around that)

Utakata

Drowning bubble technique Can't be removed, this skill will end when utakata dies.(Meaning you cant heal it off) During this time, Soap bubble Ninjutsu will deal an additional 10 damage. Cost: nin random, 1 cd
Six.

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ifrit
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Re: Balance Update "Suggestions"

Post: # 41719Post ifrit
March 27, 2020 18:47:12

Naruto (S) is underpowered. His mass shadow clones should do an AoE damage of 10 like it was back in the day. I also suggest increasing his damage reduction at the cost of two chakra for 1 turn, to 15. Since oodama rasengan / rasen-shuriken is his only source of damage, it shouldn't have a cool-down either.
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Laphy
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Re: Balance Update "Suggestions"

Post: # 42047Post Laphy
March 28, 2020 20:50:30

ifrit wrote:
March 27, 2020 18:47:12
Naruto (S) is underpowered. His mass shadow clones should do an AoE damage of 10 like it was back in the day. I also suggest increasing his damage reduction at the cost of two chakra for 1 turn, to 15. Since oodama rasengan / rasen-shuriken is his only source of damage, it shouldn't have a cool-down either.
problem with this is he might lose some bluffing because he will also target enemies which might be detected or countered, AND he has to gain either melee or ranged class since it becomes offensive, making him prone to more stuns. increasing his dr might be a good boost tho, or making it 2 turns.

Animal Path also needs a boost. Dont make cerberus full 30 aoe again, but make it easier to use at least. 1 blood 1 random maybe for less dmg, like how ibiki was "fixed"
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Itami
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Re: Balance Update "Suggestions"

Post: # 42269Post Itami
March 29, 2020 15:53:11

Sennin Naruto (S)
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Approach: Sennin Naruto (S) offers a weak viability to use the Natural Energy Assault and Rasengan Barrage. The anti-stun AOE skill is only usable against stun teams and only if you are second to start (if first, the opponent passes, and on your next turn you have 3 chakras and the opponent 6). Also, the cost of Temari Quick Beheading Dance is too high for a possible successful counter.
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My suggestion: make Natural Energy Assault target only one enemy, but at no cost.


Ao (S)
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Approach: Stolen Byakugan has a very specific cost for a little gain
>1 gen
>5 dmg reduction for 3 turns + a small chance to deal 10 dmg on some aoe char (which has no damage reduction or some other skill that makes it irrelevant)
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My suggestion: make Stolen Byakugan cost 1 random chakra.

Skaajo
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Re: Balance Update "Suggestions"

Post: # 42516Post Skaajo
March 30, 2020 12:33:32

Hello,

If there is only 1 character alive for both teams and Anko uses "twin snakes mutual death" it should be a draw as everyones dead not a win for Anko's teams.....as it makes no sense if both characters die at the same time.
Please fix that.

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Pavera
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Re: Balance Update "Suggestions"

Post: # 42599Post Pavera
March 30, 2020 17:54:10

Skaajo wrote:
March 30, 2020 12:33:32
Hello,

If there is only 1 character alive for both teams and Anko uses "twin snakes mutual death" it should be a draw as everyones dead not a win for Anko's teams.....as it makes no sense if both characters die at the same time.
Please fix that.
That's not a glitch. Anko kills the enemy first, then she dies. In such situation, the user of the skill wins the game. It's the same with all characters that deal damage to themselves and the enemy.

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IvK0
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Re: Balance Update "Suggestions"

Post: # 42600Post IvK0
March 30, 2020 17:55:05

Hi heres a few suggestions
Demon Brothers

Water melding reworked :
Cooldown changed from 1 to 5
Chakra changed from 2 random to 1 genjutsu
Description: The demon brothers hide in water becoming invulnerable for 2 turns during this time Chain wrap will fully stun the enemy and Chain shred will deal additional 25 damage

Shikamaru (S) : consider putting the reworked shikamaru from the old NA Shadow sewing "hold" and the lighter skill that deals 100dmg .

Akatsuchi:
High speed assault:
Chakra changed from 1 taijutsu and 1 random to 1 taijutsu
Damage decreased from 25 to 20

Kakuzu (S)
Heart steal:
Chakra changed from 1 bloodline and 1 random to 1 bloodline.

Rehabilitated gaara:
Sand mastery:
Chakra changed from 2 random to 1ninjutsu

Uzumaki nagato (S)
Ethereal dragon:
Chakra cost changed from 1genjutsu and 1 random to 1 genjutsu
Cooldown increased from 0 to 1

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cs2saske
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Re: Balance Update "Suggestions"

Post: # 42757Post cs2saske
March 31, 2020 13:55:03

Dude y’all really need to nerf Tenten and shikamaru this is getting ridiculous

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Pavera
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Re: Balance Update "Suggestions"

Post: # 42802Post Pavera
March 31, 2020 17:16:12

Imo a big problem with nerfs is that they are too heavy and so characters are at some point overpowered, but then they become underpowered and rarely used. It'd be way better if skillsets would be slightly reworked, instead of nerfing them. Here's my suggestion for Shika-Tenten.

Make Shikamaru's skills last 2 turns normally, but only be able to target one enemy at a time + any other enemy that is marked by "Meditate"

or a similar thing can be done to Tenten

Make her skils have originally 100-150% of the current effects (instead of 100% and 200% after prep), but they would be targetting only one char at a time (or maybe one character + another random, or two random chars), and her prep is what makes the skills fully AoE

This can help to stop the characters damaging whole teams heavily in the first turns, without making them useless at the same time, which often occurs in nerfs. This is because the skills aren't that much problematic, but the AoE stacks too fast, and with that rework, it'd take a little bit more time to stack it up.

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Laphy
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Re: Balance Update "Suggestions"

Post: # 42930Post Laphy
April 1, 2020 1:26:31

I dont mind tenten dealing aoe but if she doesnt reduce enemy damage then would that be enough? This is the least nerf she gets if not more cooldowns on both her skills. She needs a huge shit on her face. Been a meta ever since, and the only nerf she got was on her prep's invul classes. As if that was the problem.

Shika can be slowed down by having 1 cd on his meditate. I actually dont mind him at the moment but he is just too fast on getting that 2turn aoe stun. Or make his stun blood gen again lol. Tenten is the real problem because she is an instant threat in any team. Shika just happens to be a gen user.
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