Shino S

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homieqmacdaddy
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Shino S

Post: # 19581Post homieqmacdaddy
November 12, 2019 15:09:19

I'm honestly fine with him, but his counter should cover something specific instead of "harmful skill" which is essentially everything. Non mental would be reasonable.
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homieqmacdaddy
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Re: Shino S

Post: # 19585Post homieqmacdaddy
November 12, 2019 15:15:34

Actually, with insect consumption now existing, the "invulnerable to friendly skills" on insect swarm needs to go. Like immediately. He combos it with a no cooldown, 1 blood drain. He already can gain a blood.
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2pac
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Re: Shino S

Post: # 19608Post 2pac
November 12, 2019 18:15:48

i disagree
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homieqmacdaddy
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Re: Shino S

Post: # 19762Post homieqmacdaddy
November 14, 2019 6:00:20

Why should his move be immune to frinedly skills?
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NarutoVicio
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Re: Shino S

Post: # 19763Post NarutoVicio
November 14, 2019 6:23:06

Its ok now, we dont need nerf suport chars
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roll1ngsky
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Re: Shino S

Post: # 19796Post roll1ngsky
November 14, 2019 15:19:13

his skills should also be unique and not be able to be reflected by Kakashi's sharingan.....

Terror1
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Re: Shino S

Post: # 19800Post Terror1
November 14, 2019 17:06:41

roll1ngsky wrote:
November 14, 2019 15:19:13
his skills should also be unique and not be able to be reflected by Kakashi's sharingan.....
This.

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BLACKED
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Re: Shino S

Post: # 19801Post BLACKED
November 14, 2019 17:09:26

I think he's quite balanced, if you don't fall for the counter he's pretty harmless unless your opponent is rolling in reds and hitting that chakra drain.

Then he's op
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Re: Shino S

Post: # 19828Post homieqmacdaddy
November 14, 2019 20:43:24

So when I look at a character, or more specifically moves, I look for properties that have good utility.

Shino S has a placeable on anyone (good) counter to any harmful (very good) with a unique effect (the gain, untriggered, good) or does 25 damage (triggered, good), costs 1 blood (good), with a two cooldown (good), & it's only class is affliction(very good, immune to a lot of stuns and very relevant with tsume spot in the meta).

Insect swarm does 15 affliction over 3 (good), makes immune to friendly (very good) and is replaced by a one blood, no cooldown drain (very good) that boosts 5 damage each use (ok)

His 25 move is good not great, but it's good for him. Invisible, No CD. It's got positives.

These moves read with too many positive utilities to me. They limit counterplay more than most moves due to the unique combination of affliction classification and prime modifiers to the moves themselves, meaning more specifically, the fact he can counter any harmful for 25, make immune to all friendly (which works in some crazy ways, random example, but a character like Ibiki, who has 3 friendly affect moves, shinos 3 turn affliction move is now also a stun. this may seem uncommon, but a lot of characters have moves with very minor advantageous effects) and he can drain chakra.

Just spitballing here, but with the same moves, some changes that could be beneficial include, his counter affecting non-mental, his 3 turn making unable to reduce/invuln & immune to healing effects, or his 3 turn costing 2 blood instead of a blood and a random(with maybe his drain costing a random and having a one turn cooldown)

Just a few thoughts in the name of balance. I'm stoked the game is back more than anything, even talking about characters I find unbalanced is awesome to me since I can see the community is still around & down to talk about it :^)
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