Improving Chakra System

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rxrn303
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Re: Improving Chakra System

Post: # 41767Post rxrn303
March 27, 2020 23:00:12

or how about we move to a number system instead of colors? so chakra takes a certain amount of points instead of relying on the randomness of colors?

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MoriOgai
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Re: Improving Chakra System

Post: # 41770Post MoriOgai
March 27, 2020 23:17:56

Everyday the same damn thread.

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Mazard
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Re: Improving Chakra System

Post: # 41810Post Mazard
March 28, 2020 6:10:18

MoriOgai wrote:
March 27, 2020 23:17:56
Everyday the same damn thread.
Yeah, nobody had a problem with this on the first NA
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Pavera
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Re: Improving Chakra System

Post: # 42083Post Pavera
March 28, 2020 23:01:07

Mazard wrote:
March 28, 2020 6:10:18
MoriOgai wrote:
March 27, 2020 23:17:56
Everyday the same damn thread.
Yeah, nobody had a problem with this on the first NA
Actually, the previous N-A had a system that was a little bit different, it wasn't exactly the same. Right now you can get 3x the same type of chakra in one turn, which wasn't possible back in the days.

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Takamaru
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Re: Improving Chakra System

Post: # 42084Post Takamaru
March 28, 2020 23:04:54

No. What they can do to fix the chakra complaints is change the EXCHANGE SYSTEM by exchanging 3 chakra for 1 new random chakra
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antonov
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Re: Improving Chakra System

Post: # 42676Post antonov
March 31, 2020 6:12:38

the new chakra system is insane ... better change it its not normal to have each game 0509 or 00600 or smth like that ... maybe im complaining too much but cmon guys everybody knows how the old chakra s-m was.

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kcbaboy
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Re: Improving Chakra System

Post: # 42931Post kcbaboy
April 1, 2020 1:31:00

Great idea instead off 25% every time. Pulling from 16 diffrent chakra everyturn 4 of each color, so after you get a green chakra there is only 15 chakra left in the pool so the next one you pull won't as likely be a green then it resets each turn.

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Ainz
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Re: Improving Chakra System

Post: # 42934Post Ainz
April 1, 2020 1:44:59

What's the current system? Is the chakra pool at 100?
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GazaGeneral
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Re: Improving Chakra System

Post: # 43141Post GazaGeneral
April 1, 2020 18:21:15

It happened to me a lot in the old N-A and even to some of my friends more often than me

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ifrit
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Re: Improving Chakra System

Post: # 43424Post ifrit
April 2, 2020 18:35:59

Jiroubo - Shino (S) - Ino

1st turn - 2 gen 1 tai
2nd turn - 2 gen 1 nin
3rd turn - 2 gen 1 nin
4th turn - 1 tai 1 nin 1 gen
(After Ino dies)
5th turn - 3 gen
6th turn - 1 tai 1 bloodline 1 nin
7th turn - 1 bloodline 1 nin 1 gen

Theoretically it shouldn't take 6 turns to get one type of chakra. Your chakra pool limit must be extremely vast and high in number to produce those kinds of odds. Something is off within the random chakra generator. Needs to be re-worked. I have a feeling it's affected in correspondence to the character's personal chakra usage as well as how many characters you have alive / dead. The x-y-z variables of the three characters do not practice a fair, random quantity of chakra I feel. It should be more balanced and evenly disbursed.

Consider adding a looping variable in order to reset the chakra pool per turn; and actually make it 25% odds per chakra -- regardless of which character is chosen.
Last edited by ifrit on April 2, 2020 18:55:14, edited 1 time in total.
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